Organization and Architecture

Organization and Architecture

Computer architecture refers to those attributes of a system visible to a programmer or, put another way, those attributes that have a direct impact on the logical execution of a program. Computer organization refers to the operational units and their interconnections that realize the architectural specifications. Examples of architectural attributes include the instruction set, the number of bits used to represent various data types (e.g., numbers, characters), I/O mechanisms, and techniques for addressing memory. Organizational attributes include those hardware details transparent to the programmer, such as control signals; interfaces between the computer and peripherals; and the memory technology used.

 

For example, it is an architectural design issue whether a computer will have a multiply instruction. It is an organizational issue whether that instruction will be implemented by a special multiply unit or by a mechanism that makes repeated use of the add unit of the system. The organizational decision may be based on the anticipated frequency of use of the multiply instruction, the relative speed of the two approaches, and the cost and physical size of a special multiply unit.

 

Historically, and still today, the distinction between architecture and organization has been an important one. Many computer manufacturers offer a family of computer models, all with the same architecture but with differences in organization. Consequently, the different models in the family have different price and performance characteristics. Furthermore, a particular architecture may span many years and encompass a number of different computer models, its organization changing with changing technology. A prominent example of both these phenomena is the IBM System/370 architecture. This architecture was first introduced in 1970 and included a number of models. The customer with modest requirements could buy a cheaper, slower model and, if demand increased, later upgrade to a more expensive, faster model without having to abandon software that had already been developed. Over the years, IBM has introduced many new models with improved technology to replace older models, offering the customer greater speed, lower cost, or both. These newer models retained the same architecture so that the customer’s software investment was protected. Remarkably, the System/370 architecture, with a few enhancements, has survived to this day as the architecture of IBM’s mainframe product line.

 

STRUCTURE AND FUNCTION

A computer is a complex system; contemporary computers contain millions of elementary electronic components. How, can one clearly describe them? The key is to recognize the hierarchical nature of most complex systems, including the computer [SIMO96].A hierarchical system is a set of interrelated subsystems, each of the latter, in turn, hierarchical in structure until we reach some lowest level of elementary subsystem. The hierarchical nature of complex systems is essential to both their design and their description. The designer need only deal with a particular level of the system at a time. At each level, the system consists of a set of components and their interrelationships. The behavior at each level depends only on a simplified, abstracted characterization of the system at the next lower level. At each level, the designer is concerned with structure and function:

 

  • Structure: The way in which the components are interrelated
  • Function: The operation of each individual component as part of the structure

 

In terms of description, we have two choices: starting at the bottom and building up to a complete description, or beginning with a top view and decomposing the system into its subparts. Evidence from a number of fields suggests that the top down approach is the clearest and most effective [WEIN75].

 

The approach taken in this book follows from this viewpoint. The computer system will be described from the top down. We begin with the major components of a computer, describing their structure and function, and proceed to successively lower layers of the hierarchy. The remainder of this section provides a very brief overview of this plan of attack.

 

Function

Both the structure and functioning of a computer are, in essence, simple. The basic functions that a computer can perform. In general terms, there are only four:

  • Data processing
  • Data storage
  • Data movement
  • Control

 

The computer, of course, must be able to process data. The data may take a wide variety of forms, and the range of processing requirements is broad. However, we shall see that there are only a few fundamental methods or types of data processing. It is also essential that a computer store data. Even if the computer is processing data on the fly (i.e., data come in and get processed, and the results go out immediately), the computer must temporarily store at least those pieces of data that are being worked on at any given moment. Thus, there is at least a short-term data storage function. Equally important, the computer performs a long-term data storage function. Files of data are stored on the computer for subsequent retrieval and update. The computer must be able to move data between itself and the outside world. The computer’s operating environment consists of devices that serve as either sources or destinations of data. When data are received from or delivered to a device that is directly connected to the computer, the process is known as input–output (I/O), and the device is referred to as a peripheral. When data are moved over longer distances, to or from a remote device, the process is known as data communications. Finally, there must be control of these three functions. Ultimately, this control is exercised by the individual(s) who provides the computer with instructions. Within the computer, a control unit manages the computer’s resources and orchestrates the performance of its functional parts in response to those instructions.

 

Structure

The computer interacts in some fashion with its external environment. In general, all of its linkages to the external environment can be classified as peripheral devices or communication lines. We will have something to say about both types of linkages. But of greater concern in this book is the internal structure of the computer itself. There are four main structural components:

 

  • Central processing unit (CPU): Controls the operation of the computer and performs its data processing functions; often simply referred to as processor.
  • Main memory: Stores data.
  • I/O: Moves data between the computer and its external environment.
  • System interconnection: Some mechanism that provides for communication among CPU, main memory, and I/O. A common example of system interconnection is by means of a system bus, consisting of a number of conducting wires to which all the other components attach.

 

There may be one or more of each of the aforementioned components. Traditionally, there has been just a single processor. In recent years, there has been increasing use of multiple processors in a single computer. Some design issues relating to multiple processors crop up and are discussed as the text proceeds; Part Five focuses on such computers.

 

However, for our purposes, the most interesting and in some ways the most complex component is the CPU. Its major structural components are as follows:

  • Control unit: Controls the operation of the CPU and hence the computer
  • Arithmetic and logic unit (ALU): Performs the computer’s data processing functions
  • Registers: Provides storage internal to the CPU
  • CPU interconnection: Some mechanism that provides for communication among the control unit,ALU, and registers.

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